Friday, January 5, 2018

linear algebra - complex analysis(introduction) - locus on Argand diagram satisfying zn1=barz (zinmathbbC,ninmathbbNsetminus1)



Question: Determine on Argand diagram the locus in C2 satisfying: zn1=ˉz (nN{1})



My attempt: Let: z:=r(cosθ+isinθ)(r:=|z|,θ:=argz) Then:



zn1=ˉzrn1(cos(n1)θ+isin(n1)θ)=rcosθirsinnθ{rn1cos(n1)θ=rcosθ(1)rn1sin(n1)θ=rsinθ(2)



If: cos(n1)θ0 then: dividing (2) by (1) yields: tan(n1)θ=tan(θ)(n1)θ=θ+kπ (kZ)θ=kπn In this case the locus is set of rays going from (0,0) satisfying: θ=kπn(θ-angle between real line of Argand diagram and given ray)



If: cos(n1)θ=0,then:
{rcos(θ)=0(3)rn2sin(n1)θ=sinθ(4)




(3)implies: θ=(2k+1)π2 (kZ) implying that (4) then yields: r=1 (since then sine functions are equal to (1)l,(1)m, where: l,mZ but modulus of complex number is positive). In this case the locus is set of point lying on unit circle centred at (0,0), where angle between real line and segment joining origin and k-th distinct point is (2k+1)π2



Troubles: My analysis is incorrect since I think that I should obtain only set of points, while at some point set of rays pops out. Besides, I intuitively feel that my reasoning is incomplete...



Request: Could anyone state gaps in my reasoning, please?



Thanks for help in advance.


Answer



Here is a different solution to the problem -- if I have more time later, I will try to correct your solution.




We want to solve zn1=ˉz. Multiply both sides by z to get
zn=zˉz=|z|2,


so then |zn|=|z|2, so |z|n=|z|2. If |z|0, then by taking logs we get
nlog|z|=2log|z|,

and if |z|1 then log|z|0, so n=2 by cancellation. In this case, then we are solving z21=z=ˉz, which has the entire real line as solutions.



Otherwise (if |z|=1) then we want to solve zn=|z|2=1; here we see that z must be an n-th root of unity.



Thus here are the possible solutions:





  • If n=1, then zn1=ˉz if and only if z=1.

  • If n=2, then zn1=ˉz if and only if zR.

  • If n>2, then zn1=ˉz if and only if


    • z=0, or

    • zn=1 (z is an n-th root of unity).




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